AI Insights · Timothy · June 2021
Top 5 Educational Games on Android in Kuwait Q2 2021
In Q2 2021, the top educational games on Android in Kuwait saw varied performance in weekly downloads, revenue, and active users. Lingokids - Play and Learn led in revenue while KidsBeeTV Shows, Games & Songs showed steady user engagement.
Throughout the second quarter of 2021, the top five educational games on the Android platform in Kuwait exhibited diverse trends in downloads, revenue, and active user metrics. Data from Sensor Tower highlights the performance of these applications, providing valuable insights into their market presence.
Lingokids - Play and Learn experienced a consistent increase in weekly revenue, peaking at approximately $437 in early June. Weekly downloads showed a fluctuating trend, starting at around 955 and gradually declining to about 540 by the end of June. Active users also saw a decline, starting from 1452 in late March and dropping to 1087 by the end of the quarter.
TinyTap: Kids' Learning Games had modest weekly revenue, with notable peaks at $97 and $89 in late March and early June, respectively. Weekly downloads were sporadic, with a significant spike in early May at 139 downloads. Active users also varied, peaking at 103 in early May before gradually decreasing to around 33 by the end of June.
KidsBeeTV Shows, Games & Songs showed a stable revenue stream with occasional peaks, such as $71 in mid-May. Weekly downloads fluctuated, with an initial high of 391 in early April, tapering off to 126 by the end of June. Active user numbers remained relatively stable, peaking at 1071 in mid-April and ending the quarter at 916.
Lamsa - Kids Learning App saw varied revenue, with notable peaks at $105 and $102 in late April and late May, respectively. Weekly downloads remained relatively steady, ranging from 56 to 103 throughout the quarter. Active users showed a slight decline, starting from 210 in late March and ending at 158 by the end of June.
Keiki Learning games for Kids had a modest revenue performance, with a peak of $63 in late June. Weekly downloads were low, with a peak of 57 in late March and a significant drop to just 6 by the end of June. Active users showed a slight decline over the quarter, starting at 80 and ending at 50.
For more detailed insights and data, visit Sensor Tower.